﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using SoucreGame.GLO;

namespace SoucreGame.DTO.KyNang
{
    class CInfoHoiMau:CInfoKyNang
    {
        public CInfoHoiMau(ContentManager content, GameTime gameTime, SpriteBatch spriteBatch):base(content,gameTime,spriteBatch)
        {

            LoadDuLieu();

        }

        public CInfoHoiMau()
            : base()
        {
            LoadDuLieu();
        }

        private void LoadDuLieu()
        {
            this.Ten = "hm ";
            this.PhamViAnhHuong = 100;
            this.SucTanCong = 0;
            this.TocDoDiChuyen = 50;
            this.SttAnhBatDau = 1;
            this.SoLuongAnh = 13;
            this.VecPos = CGlobalvariable.posActor;
            this.ChuKyDiChuyen = 100;
            this.TrangThai = Trangthai.song;
            if (this.Content != null)
            {
                this.HinhTheHien = Content.Load<Texture2D>("Hero\\PhuSu\\HoiMau");
                this.ViTriAnh = Content.Load<Dictionary<string, Rectangle>>("Hero\\PhuSu\\Hoi_Mau");
            }
        }
    }
}
